Titan EyeX glasses photographed under red studio light
28 grams of hardware. An entire service behind it.

01 Titan Eye+ · Smart wearable

Eyewear became
an interface.

Designing the product experience for EyeX—smart glasses that play music, take calls, track movement and care for your eyes, without looking like a gadget.

UX & interaction design June 2020 2.5 months + eye-care extension
Red Dot 2022Product design · Smart product
Explore the system↓
01 / Premise

The brief sounded like an app. The real design problem lived across three surfaces: the glasses, the phone and the world around the wearer.

EyeX used open-ear audio so people could stay connected without losing awareness of their surroundings. That made the experience safer and more social—but also created a new mental model. People understood “glasses” and “earphones.” They did not yet understand the space between them.

02 / The object

Technology you could
forget you were wearing.

The hardware was deliberately quiet: a 28-gram everyday frame hiding open-ear speakers, dual microphones, touch controls, Bluetooth and motion sensing inside its temples.

Animated render of Titan EyeX glasses and magnetic chargers
01Open-ear
audio
02Touch-sensitive
temples
03Independent
batteries
Calls·Music·Navigation·Fitness·Eye care·Camera remote·Presentations·Find my glasses·

Campaign film / Launch

The product promise,
in motion.

Before explaining flows, we let the object establish desire. The launch film shows the frame in its intended register: familiar eyewear first, invisible technology second.

Watch with sound ↗

03 / Reframing the brief

The product had features.
People needed a reason.

01

Value

Which capabilities would matter enough to survive beyond the first week of novelty?

02

Learning

How could unfamiliar gestures and two separate batteries feel obvious, not technical?

03

Continuity

How should the app, physical frame and existing Titan Eye+ ecosystem behave as one?

Competitive review of wearable and audio companion applications
We widened the category. Smart glasses alone were too small a benchmark, so we studied wearables, headphone companions and device-status patterns.

04 / Research

Listen for the expectation gap.

Interviews spanned spectacle wearers, non-wearers and people already comfortable with smart accessories. We tested value before polishing screens.

User interviewsCompetitive analysisPrototype testingStakeholder workshops
01

“Show me whether it’s connected.”

Device and battery status were not utility details; they were the foundation of trust. The two temples could discharge independently, so the home screen had to explain both at a glance.

02

“Don’t make my glasses another screen.”

People wanted calls, music and navigation because they reduced phone use. Secondary tools had to remain voluntary and quiet.

03

Eye care was the brand’s unfair advantage.

Users valued guided assessments and healthy-screen reminders more than our early assumptions predicted. It connected the technology back to Titan Eye+’s reason to exist.

User research sessions with people trying Titan EyeX glasses
Testing the concept on the move, where the product would actually be used.
Three groups, one shared baseline

We spoke with spectacle wearers, non-wearers and smart-accessory users across three age bands. Their appetite for bonus features changed; their need for a dependable connection state did not.

24–30Explore

Camera, fitness and remote tools made the frame feel worth discovering.

30–40Balance

Connection, eye-care controls and useful extras had to coexist without clutter.

40+Reassure

Readable setup, lens reminders and clear status mattered before novelty.

04B / In the room

The system was designed
on walls, not in isolation.

Research became useful only when the team could challenge it together. We pinned competing flows, walked every state, argued about priority and kept the unresolved parts visible.

EyeX team discussing flows and reviewing pinned screens in a workshop
Critique as a working methodProduct, UX and engineering made decisions in the same room.
EyeX signup and onboarding flows pinned to a wall with notes
Flow wallEvery state stayed visible until the sequence made sense.
Feature-priority maps for three EyeX user age groups
Priority, not preferenceConnection status won across every age group; secondary features changed.
EyeX application screens connected with coloured strings on a wall
Trace the pathsPhysical threads exposed loops, dead ends and missing transitions.
EyeX user profiles documenting needs and pain points
Three usage posturesExplore, balance and reassure—not three fictional feature lists.

05 / Experience architecture

One product.
Three layers of control.

The information architecture went through eight passes. The final model separates what belongs on the frame, what belongs in the companion app and what should disappear into the background.

See the final information architecture+
Final information architecture for the EyeX app
01Set readable type 02Create profile 03Charge & wake 04Find & pair 05Land on status

06 / The design pivot

When illustration failed,
the product taught the product.

Early onboarding used friendly illustrations. Tests showed that friendliness was not clarity: people still could not tell which temple to touch, which way to swipe or what feedback to expect.

BeforeGeneric explanation
Rejected illustrated onboarding screens
AfterObject-specific instruction
Final animated onboarding showing a gesture on the real EyeX frame
3D → motion → code

We modelled the glasses in Cinema 4D, rendered them in KeyShot, animated gestures in After Effects, then shipped them as lightweight Lottie sequences. Each instruction showed the exact object, action and response.

08 / Interaction language

A tiny gesture needed
a complete sentence.

Animated gesture instruction using the EyeX frame
Action, location and feedback shown together.
Close-up of EyeX open-ear speaker
Hardware detail, made visible only when it helps.

09 / Outcome

From unfamiliar technology
to an everyday object.

28gLightweight daily-wear frame
8×Information architecture iterations
1Connected hardware–software experience
Red Dot2022 winner · Product Design & Smart Product
Titan EyeX launch campaign presenting product capabilities and price
Launched at ₹9,999Prescription · sun · computer lenses
Titan EyeX glasses resting on the final product packaging
One system, all the way to the box.
Titan EyeX launch campaign on a city hoarding
EyeX entered the real world.
Published product reviews of Titan EyeX after launch
In use, not just on a canvasIndependent reviewers tested the calling, audio, fitness and everyday-wear proposition.

10 / Looking back

The app was not the interface.
The relationship was.

Our early instinct was to give exciting interactions—music, fitness, camera control—the loudest voice. Research corrected that. People became curious only after they felt oriented.

The strongest work was not one screen. It was the connective tissue: honest device states, literal gesture teaching, voluntary wellbeing tools and a visual language built from the object itself.

Make the unfamiliar legible.
Then let the magic happen.